Area 3-1 -This section always plays the same regardless which objective you seek.Personally, I'd get the artifact first, since the bonus stats assist you in the long run. The Mountains of Kar-Azza require at least two playthroughs to rescue the Maiden Eyla and to collect the artifact. You can check out Suicidal Sheep's Boss Guide for more details. Personally, I found the Demon Snake annoying at first, but once you find the timing on the HIGH-STRIKE, then dodge-roll left pattern, the battle is more tedious at low level than at mid-level. The door to the Demon Snake is actually just before the exit to Area 2-3 use the key by pressing your LOW-STRIKE button in front of the keyhole (there is no HUD indicator, even if you have it turned on for location ledges and doorways). Be sure to flee the blood pool as soon as possible (there are infinite enemies there) by mantling onto the elevated wood platforms. there is no level marquee to indicate anything changed). Area 2-1C - The maiden is at the "lower" portion of the level (it may be labeled as 2-2B for all we know.Continue on this path to the Rogak Slaughter House (Area 2-1C). With the key collected, go to the lower left of the level and locate the cave with the five Rogak (one will be hacking up a caravan member near the cave exit). Know that once you have rescued the maiden in this level, the annoying cut-scene will no longer be played. Area 2-1 - Take the upper path to collect the key from the caravan master.With a map, there is a 100% chance of success. With traditional wood elves, secret door detection is a 1 in 3 chance of success. The artifact is in a "side corridor" (for lack of a better term) that ends in a seemingly dead-end with a wall perforated by holes (light shines through the holes, which is your clue to "test for secret doors"). Area 2-2 - This level requires the operation of a lever switch to open the locked exit gate.Not shown on the map is the section of Area 2-1A where your character needs to kick two bridge supports to exit the area (this section is straight-forward once you know about kicking the bridge supports). Area 2-1 - The most expedient path is to take the upper path (where the key is), and exiting on the right edge of the level.Personally, I recommend getting the artifact first (bonuses first) since the bonus stat will aid you in the long run (both characters). The Forest of Azga requires at least two playthroughs on V.1.8.0 to rescue the maiden "Priestess" Aishi and collect the artifact. Represents an irreversible transition to the next level. Pointing Finger - Similar to the marker used for the "end of the level" exit by Criansoft.Note that "breakable walls" are not always made of stone or rock, but other materials as well. Use HIGH-STRIKE and LOW-STRIKE to destroy a wall completely. Explosion / Star thingy - Breakable wall.Lock Inscribed in a Circle - Locked door or gate that requires a Key (see above) to operate.Key - Denotes a key's location for unlocking the door to a maiden's boss.There are no optional switches in the game, so these are usually pretty mandatory. Checkmark - A lever switch is located here.Makes you wonder why a Tinker won't create a buzzsaw trap and sic it on a Basilisk for the bloody fun of it. Spikes, dead falls (falling rocks), buzzsaws, and swinging blades all kill your character instantly. Exclamation Point - Trap of some sort.These drops will kill your character instantly. Usually accurate, but due to space issues, some doors are not depicted (the path is usually pretty straight-forward anyway). Foot Print - Pathing from a door / cave entrance to another section of the level.This includes certain gates that are locked by switches (those are usually noted). Stone Archway - Door or cave where you press UP to enter.Obvious one way ticket to Paradise is obvious. Wavy Arrow - Used only once for a specific long jump in level 7-3.Not all safe drops allow you to mantle (climb) back up. Drop Arrow - Essentially a safe spot to drop off from a higher ledge or elevation.The skulls with the blood spot(s) are the ones where you start a level. In the maps where there are more than one level depicted, the level name and level covered are shaded in the same charcoal and/or menstrual smear. The maps should be pretty self-explanatory.
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